| 802 | } |
| 803 | |
| 804 | void cFodder::GameData_Reset() { |
| 805 | mDebug_PhaseSkip = 0; |
| 806 | mInput_Enabled = false; |
| 807 | mPhase_InterruptTicks = 0; |
| 808 | mMission_EngineTicks = 0; |
| 809 | mRecruit_Mission_Restarting = false; |
| 810 | |
| 811 | for (unsigned int x = 0; x < 9; ++x) { |
| 812 | mMission_Troops_SpritePtrs[x] = 0; |
| 813 | } |
| 814 | |
| 815 | mPhase_TryingAgain = false; |
| 816 | mGame_Data.Clear(); |
| 817 | mGame_Data.mGamePhase_Data.Clear(); |
| 818 | } |
| 819 | |
| 820 | void cFodder::GameData_Backup() { |
| 821 | mGame_Data_Backup = mGame_Data; |