| 159 | }; |
| 160 | |
| 161 | struct sGameData { |
| 162 | sGamePhaseData mGamePhase_Data; |
| 163 | |
| 164 | cCampaign mCampaign; |
| 165 | sGameRecorded mDemoRecorded; |
| 166 | |
| 167 | std::shared_ptr<cMission> mMission_Current; |
| 168 | std::shared_ptr<cPhase> mPhase_Current; |
| 169 | |
| 170 | uint16 mMission_Number; // Starts at 1 |
| 171 | uint16 mMission_Phase; // Starts at 1 |
| 172 | |
| 173 | uint16 mRecruits_Available_Count; |
| 174 | |
| 175 | uint16 mMission_Recruits_AliveCount; |
| 176 | int16 mMission_Recruitment; |
| 177 | uint16 mMission_Phases_Remaining; |
| 178 | uint16 mRecruit_NextID; |
| 179 | |
| 180 | sMission_Troop mSoldiers_Allocated[9]; |
| 181 | |
| 182 | std::vector<sHero> mHeroes; |
| 183 | |
| 184 | int16 mScore_Kills_Away; // Player soldiers killed |
| 185 | int16 mScore_Kills_Home; // Enemy soldiers killed |
| 186 | |
| 187 | bool mGameWon; |
| 188 | |
| 189 | std::string mCampaignName; |
| 190 | std::string mSavedName; |
| 191 | sVersion mSavedVersion; |
| 192 | |
| 193 | sGameData(); |
| 194 | sGameData(const std::string& pFromJson); |
| 195 | |
| 196 | void Clear(); |
| 197 | |
| 198 | bool Phase_Start(); |
| 199 | bool Phase_Next(); |
| 200 | |
| 201 | void Soldier_Clear(); |
| 202 | void Soldier_Sort(); |
| 203 | void Soldier_Died(const sMission_Troop* pTroop); |
| 204 | |
| 205 | std::vector<sHero> Heroes_Get() const; |
| 206 | |
| 207 | std::string ToJson(const std::string& pName); |
| 208 | bool FromJson(const std::string& pJson); |
| 209 | }; |