| 30 | // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // |
| 31 | |
| 32 | void Foam::triSurface::writeAC(Ostream& os) const |
| 33 | { |
| 34 | // Write with patches as separate objects under "world" object. |
| 35 | // Header is taken over from sample file. |
| 36 | // Defines separate materials for all patches. Recycle colours. |
| 37 | |
| 38 | // Define 8 standard colours as r,g,b components |
| 39 | static scalar colourMap[] = |
| 40 | { |
| 41 | 1, 1, 1, |
| 42 | 1, 0, 0, |
| 43 | 0, 1, 0, |
| 44 | 0, 0, 1, |
| 45 | 1, 1, 0, |
| 46 | 0, 1, 1, |
| 47 | 1, 0, 1, |
| 48 | 0.5, 0.5, 1 |
| 49 | }; |
| 50 | |
| 51 | // Calculate patch face indexing |
| 52 | |
| 53 | labelList faceMap; |
| 54 | |
| 55 | surfacePatchList patches(calcPatches(faceMap)); |
| 56 | |
| 57 | |
| 58 | // Write header. Define materials. |
| 59 | |
| 60 | os << "AC3Db" << endl; |
| 61 | |
| 62 | forAll(patches, patchi) |
| 63 | { |
| 64 | const word& pName = patches[patchi].name(); |
| 65 | |
| 66 | label colourI = patchi % 8; |
| 67 | label colourCompI = 3 * colourI; |
| 68 | |
| 69 | os << "MATERIAL \"" << pName << "Mat\" rgb " |
| 70 | << colourMap[colourCompI] << ' ' << colourMap[colourCompI+1] |
| 71 | << ' ' << colourMap[colourCompI+2] |
| 72 | << " amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10" |
| 73 | << " trans 0" |
| 74 | << endl; |
| 75 | } |
| 76 | |
| 77 | os << "OBJECT world" << endl |
| 78 | << "kids " << patches.size() << endl; |
| 79 | |
| 80 | |
| 81 | // Write patch points & faces. |
| 82 | |
| 83 | label faceIndex = 0; |
| 84 | |
| 85 | forAll(patches, patchi) |
| 86 | { |
| 87 | const surfacePatch& sp = patches[patchi]; |
| 88 | |
| 89 | os << "OBJECT poly" << endl |
no test coverage detected