| 119 | |
| 120 | |
| 121 | void Foam::solidParticle::hitWallPatch |
| 122 | ( |
| 123 | const wallPolyPatch& wpp, |
| 124 | trackingData& td, |
| 125 | const tetIndices& tetIs |
| 126 | ) |
| 127 | { |
| 128 | vector nw = tetIs.faceTri(mesh()).normal(); |
| 129 | nw /= mag(nw); |
| 130 | |
| 131 | scalar Un = U_ & nw; |
| 132 | vector Ut = U_ - Un*nw; |
| 133 | |
| 134 | if (Un > 0) |
| 135 | { |
| 136 | U_ -= (1.0 + td.cloud().e())*Un*nw; |
| 137 | } |
| 138 | |
| 139 | U_ -= td.cloud().mu()*Ut; |
| 140 | } |
| 141 | |
| 142 | |
| 143 | void Foam::solidParticle::hitPatch |