| 48 | var W = 1.0 |
| 49 | |
| 50 | private fun propagate(a: Boid, all: MutableList<Boid>, speed: Double): Boid { |
| 51 | |
| 52 | val all2 = mutableListOf<Boid>() |
| 53 | all2.addAll(all) |
| 54 | |
| 55 | all2.sortBy { it.at.distanceSquared(a.at) } |
| 56 | all.sortBy { it.at.distanceSquared(a.at) } |
| 57 | |
| 58 | all2.addAll(0, important) |
| 59 | val n = Math.min(7 + important.size, all2.size - 1) |
| 60 | |
| 61 | val center = Vec2(a.at) |
| 62 | val heading = Vec2(a.heading) * W // LPF |
| 63 | |
| 64 | for (x in 1 until n) { |
| 65 | center %= center + all2[x].at |
| 66 | heading %= heading + all2[x].heading |
| 67 | } |
| 68 | |
| 69 | center %= center * (1.0 / (1.0 + n)) |
| 70 | heading %= heading * (1.0 / (W + n)) |
| 71 | |
| 72 | if (heading.length() == 0.0) heading %= Vec2(0.0, 0.0).noise(1.0F).safeNormalize() |
| 73 | else heading.normalize() |
| 74 | |
| 75 | // other behaviors |
| 76 | |
| 77 | if (all.size > 1) { |
| 78 | tweakHeading(heading, a, all[1], center, tooFar) |
| 79 | for(i in important.size-1 downTo 0) |
| 80 | { |
| 81 | tweakHeading(heading, a, all2[i], all2[i].at, tooFar*5) |
| 82 | } |
| 83 | } |
| 84 | return Boid(a.at + heading * a.speed * speed, heading, a.speed, a.misc) |
| 85 | } |
| 86 | |
| 87 | private fun tweakHeading(heading: Vec2, a: Boid, all: Boid, center : Vec2, tooFar : Double) { |
| 88 | val Z = all.at.distance(a.at) |
no test coverage detected