(DrawingInterface context)
| 31 | } |
| 32 | |
| 33 | @Override |
| 34 | public void draw(DrawingInterface context) { |
| 35 | context.getShader().attach(new Scene.Transient(this::traverseAndDraw, 1).setOnceOnly()); |
| 36 | } |
| 37 | |
| 38 | // Exception handling! |
| 39 | protected void traverseAndDraw() { |
no test coverage detected