(Vec2 dimensions, Vec2 dimensionsNext, Vec2 v, Vec2 at, Vec2 t, Vec2 tn, Vec2 s, Vec2 sn)
| 731 | } |
| 732 | |
| 733 | private Vec2 deltaToStabalize(Vec2 dimensions, Vec2 dimensionsNext, Vec2 v, Vec2 at, Vec2 t, Vec2 tn, Vec2 s, Vec2 sn) { |
| 734 | Vec2 tl_win = drawingSystemToWindowSystem(at, t, s); |
| 735 | Vec2 tl_winN = drawingSystemToWindowSystemNext(at, tn, sn); |
| 736 | Vec2 delta = new Vec2(tl_winN).sub(tl_win).sub(new Vec2(dimensionsNext.x * v.x - dimensions.x * v.x, dimensionsNext.y * v.y - dimensions.y * v.y)); |
| 737 | delta = windowSystemToDrawingSystemDelta(delta, tn, sn); |
| 738 | return delta; |
| 739 | } |
| 740 | |
| 741 | /** |
| 742 | * are we currently inside a repaint. Specifically, are we inside a valid OpenGL context? There are certain OpenGL calls that are only valid inside a valid context. |
no test coverage detected