returns the name that this Uniform is bound to in any shaders above this Perform
()
| 331 | public String getName() { |
| 332 | return name; |
| 333 | } |
| 334 | |
| 335 | /** |
| 336 | * returns the type that this Uniform ended up setting (note: this will be null, if the uniform has never been actually sent to OpenGL, or if an error occured doing so). It will be one of Float.class, Vec2.class, Vec3.class etc. |
| 337 | */ |
| 338 | public Class getLastType() { |
no outgoing calls
no test coverage detected