(iErrorHandler onError)
| 237 | GL20.glDeleteProgram(s.name); |
| 238 | // doesn't kill the shaders, because, technically they could be attached elsewhere |
| 239 | } |
| 240 | |
| 241 | public Shader setOnError(iErrorHandler onError) { |
| 242 | this.onError = onError; |
| 243 | return this; |
| 244 | } |
| 245 |
no outgoing calls
no test coverage detected