"smoothly" builds a cubic segment to this point. This will rewrite the previous node to have the correct tangent. @param v
(Vec2 v)
| 793 | return smoothTo(new Vec3(x, y, 0)); |
| 794 | } |
| 795 | |
| 796 | public double smoothTo_tan0 = -1/3.0; |
| 797 | public double smoothTo_tan1 = 1/3.0; |
| 798 | public double smoothTo_tan2 = 1/3.0; |
| 799 | |
| 800 | /** |