(float r)
| 220 | } |
| 221 | |
| 222 | |
| 223 | public State translateLeft(float r) { |
| 224 | State s = copy(); |
| 225 | Vec3 left = left(); |
| 226 | left = left.normalize(); |
| 227 | left.mul((float) position.distance(target)); |
| 228 | s.position.x += left.x * r; |
| 229 | s.position.y += left.y * r; |
| 230 | s.position.z += left.z * r; |
| 231 | s.target.x += left.x * r; |
| 232 | s.target.y += left.y * r; |
| 233 | s.target.z += left.z * r; |
| 234 | return s; |
| 235 | } |
| 236 | |
| 237 | public State translateIn(float r) { |