(float r)
| 234 | return s; |
| 235 | } |
| 236 | |
| 237 | public State translateIn(float r) { |
| 238 | State s = copy(); |
| 239 | Vec3 left = ray(); |
| 240 | left = left.normalize(); |
| 241 | left.mul((float) position.distance(target)); |
| 242 | s.position.x += left.x * r; |
| 243 | s.position.y += left.y * r; |
| 244 | s.position.z += left.z * r; |
| 245 | s.target.x += left.x * r; |
| 246 | s.target.y += left.y * r; |
| 247 | s.target.z += left.z * r; |
| 248 | return s; |
| 249 | } |
| 250 | |
| 251 | public State dollyIn(float r) { |