A box that has a 3d drawing canvas inside it.
| 26 | public class Viewport extends Box implements IO.Loaded, ProvidesGraphicsContext { |
| 27 | |
| 28 | static public final Dict.Prop<Scene> scene = new Dict.Prop<Scene>("scene").type() |
| 29 | .toCanon() |
| 30 | .doc("The Scene that's inside this viewport"); |
| 31 | |
| 32 | static public final Dict.Prop<Camera> camera = new Dict.Prop<Camera>("camera").type() |
| 33 | .toCanon() |
| 34 | .doc("A Camera object for this viewport"); |
| 35 | |
| 36 | static public final Dict.Prop<IdempotencyMap<Supplier<FLine>>> lines3 = new Dict.Prop<>("lines3").type() |
| 37 | .toCanon() |
| 38 | .doc("3D Geometry to be drawn along with this box") |
| 39 | .autoConstructs(() -> new IdempotencyMap<>(Supplier.class)); |
| 40 | |
| 41 | static public final Dict.Prop<IdempotencyMap<Supplier<FLine>>> pointSelection = new Dict.Prop<>("pointSelection").type() |
| 42 | .toCanon() |
| 43 | .doc("adding lines to this property will additionally make their control points selectable") |
| 44 | .autoConstructs(() -> new IdempotencyMap<>(Supplier.class)); |
| 45 | |
| 46 | static public final Dict.Prop<IdempotencyMap<Supplier<Collection<Supplier<FLine>>>>> bulkLines3 = new Dict.Prop<>("bulkLines3").type() |
| 47 | .toCanon() |
| 48 | .doc("3D Geometry to be drawn along with this box") |
| 49 | .autoConstructs(() -> new IdempotencyMap<>(Supplier.class)); |
| 50 | |
| 51 | static public final Dict.Prop<Boolean> clips = new Dict.Prop<>("clips").type() |
| 52 | .toCanon() |
| 53 | .doc("set to `true` to have this viewport clip its contents to its frame").set(IO.persistent, true); |
| 54 | |
| 55 | private Drawing drawing; |
| 56 | |
| 57 | |
| 58 | /** |
| 59 | * shaders for standard drawing of points lines and planes (with 3d camera transform) |
| 60 | */ |
| 61 | public class Standard { |
| 62 | private final Camera camera; |
| 63 | |
| 64 | BaseMesh triangles = BaseMesh.triangleList(0, 0); |
| 65 | MeshBuilder triangles_builder = new MeshBuilder(triangles); |
| 66 | BaseMesh lines = BaseMesh.lineList(0, 0); |
| 67 | |
| 68 | MeshBuilder lines_builder = new MeshBuilder(lines); |
| 69 | BaseMesh points = BaseMesh.pointList(0); |
| 70 | MeshBuilder points_builder = new MeshBuilder(points); |
| 71 | |
| 72 | Shader trianglesAndLinesShader = new Shader(); |
| 73 | |
| 74 | Shader pointShader = new Shader(); |
| 75 | |
| 76 | public Standard(Camera camera) { |
| 77 | this.camera = camera; |
| 78 | trianglesAndLinesShader.addSource(Shader.Type.vertex, "#version 410\n" + |
| 79 | "layout(location=0) in vec3 position;\n" + |
| 80 | "layout(location=1) in vec4 color;\n" + |
| 81 | "out vec4 vcolor;\n" + |
| 82 | "uniform mat4 _p;\n" + |
| 83 | "uniform mat4 _mv;\n" + |
| 84 | "void main()\n" + |
| 85 | "{\n" + |