| 16 | */ |
| 17 | class TextureArray(var unit: Int, val w: Int, val h: Int, val d: Int, val source: ByteBuffer) : BaseScene<TextureArray.State>(), Perform, OffersUniform<Int> { |
| 18 | inner class State : Modifiable() { |
| 19 | var name = -1 |
| 20 | } |
| 21 | |
| 22 | override fun perform0(): Boolean { |
| 23 | val s: TextureArray.State = GraphicsContext.get(this) |