| 1 | package field.graphics |
| 2 | |
| 3 | class FBOStack(val s: FBO.FBOSpecification, val depth: Int) : BaseScene<FBOStack.State>() { |
| 4 | |
| 5 | inner class State : Modifiable() { |
| 6 | |
| 7 | } |
| 8 | |
| 9 | val stack = Array<FBO>(depth) { FBO(s) } |
| 10 | |
| 11 | val scene = Scene() |
| 12 | |
| 13 | init { |
| 14 | stack.forEach { |
| 15 | it.scene = scene |
| 16 | } |
| 17 | } |
| 18 | |
| 19 | var read = 0 |
| 20 | var write = depth - 1 |
| 21 | |
| 22 | fun draw(): Boolean { |
| 23 | val b = stack[write].draw() |
| 24 | |
| 25 | write = (write + 1) % depth |
| 26 | read = (read + 1) % depth |
| 27 | |
| 28 | return b |
| 29 | } |
| 30 | |
| 31 | fun getReadFBO(): FBO { |
| 32 | return stack[read] |
| 33 | } |
| 34 | |
| 35 | override fun getPasses(): IntArray { |
| 36 | return intArrayOf(-1, 1) |
| 37 | } |
| 38 | |
| 39 | override fun perform0(): Boolean { |
| 40 | return stack[read].perform(-1) |
| 41 | } |
| 42 | |
| 43 | override fun perform1(): Boolean { |
| 44 | return stack[read].perform(1) |
| 45 | } |
| 46 | |
| 47 | override fun setup(): State { |
| 48 | |
| 49 | return State() |
| 50 | } |
| 51 | |
| 52 | override fun deallocate(s: State) { |
| 53 | } |
| 54 | |
| 55 | |
| 56 | } |