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/
github.com/OpenDungeons/OpenDungeons
/ fadeIn
Method
fadeIn
source/sound/MusicPlayer.cpp:77–87 ·
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Source
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75
}
76
77
void ODMusic::fadeIn()
78
{
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if (mMusicState == UNLOADED)
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return;
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if (mMusicState != STOPPED && mMusicState != FADE_OUT)
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return;
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mMusic.play();
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mMusicState = FADE_IN;
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}
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void ODMusic::fadeOut()
90
{
Callers
1
play
Method · 0.80
Calls
1
play
Method · 0.45
Tested by
no test coverage detected