| 304 | } |
| 305 | |
| 306 | Room* RoomManager::load(GameMap* gameMap, std::istream& is) |
| 307 | { |
| 308 | if(!is.good()) |
| 309 | return nullptr; |
| 310 | |
| 311 | std::vector<const RoomFactory*>& factories = getFactories(); |
| 312 | std::string nextParam; |
| 313 | OD_ASSERT_TRUE(is >> nextParam); |
| 314 | const RoomFactory* factoryToUse = nullptr; |
| 315 | for(const RoomFactory* factory : factories) |
| 316 | { |
| 317 | if(factory == nullptr) |
| 318 | continue; |
| 319 | |
| 320 | if(factory->getName().compare(nextParam) != 0) |
| 321 | continue; |
| 322 | |
| 323 | factoryToUse = factory; |
| 324 | break; |
| 325 | } |
| 326 | |
| 327 | if(factoryToUse == nullptr) |
| 328 | { |
| 329 | OD_LOG_ERR("Unknown room type=" + nextParam); |
| 330 | return nullptr; |
| 331 | } |
| 332 | |
| 333 | Room* room = factoryToUse->getRoomFromStream(gameMap, is); |
| 334 | if(!room->importFromStream(is)) |
| 335 | { |
| 336 | OD_LOG_ERR("Couldn't load creature room type=" + nextParam); |
| 337 | delete room; |
| 338 | return nullptr; |
| 339 | } |
| 340 | |
| 341 | return room; |
| 342 | } |
| 343 | |
| 344 | void RoomManager::dispose(const Room* room) |
| 345 | { |
nothing calls this directly
no test coverage detected