| 52 | } |
| 53 | |
| 54 | void RoomFactory::checkBuildRoomDefault(GameMap* gameMap, RoomType type, const InputManager& inputManager, InputCommand& inputCommand) const |
| 55 | { |
| 56 | Player* player = gameMap->getLocalPlayer(); |
| 57 | int32_t pricePerTarget = RoomManager::costPerTile(type); |
| 58 | int32_t playerGold = static_cast<int32_t>(player->getSeat()->getGold()); |
| 59 | if(inputManager.mCommandState == InputCommandState::infoOnly) |
| 60 | { |
| 61 | if(playerGold < pricePerTarget) |
| 62 | { |
| 63 | std::string txt = formatBuildRoom(type, pricePerTarget); |
| 64 | inputCommand.displayText(Ogre::ColourValue::Red, txt); |
| 65 | } |
| 66 | else |
| 67 | { |
| 68 | std::string txt = formatBuildRoom(type, pricePerTarget); |
| 69 | inputCommand.displayText(Ogre::ColourValue::White, txt); |
| 70 | } |
| 71 | inputCommand.selectSquaredTiles(inputManager.mXPos, inputManager.mYPos, inputManager.mXPos, |
| 72 | inputManager.mYPos); |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | std::vector<Tile*> buildableTiles = gameMap->getBuildableTilesForPlayerInArea(inputManager.mXPos, |
| 77 | inputManager.mYPos, inputManager.mLStartDragX, inputManager.mLStartDragY, player); |
| 78 | |
| 79 | if(inputManager.mCommandState == InputCommandState::building) |
| 80 | inputCommand.selectTiles(buildableTiles); |
| 81 | |
| 82 | if(buildableTiles.empty()) |
| 83 | { |
| 84 | std::string txt = formatBuildRoom(type, 0); |
| 85 | inputCommand.displayText(Ogre::ColourValue::White, txt); |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | int32_t priceTotal = static_cast<int32_t>(buildableTiles.size()) * pricePerTarget; |
| 90 | if(playerGold < priceTotal) |
| 91 | { |
| 92 | std::string txt = formatBuildRoom(type, priceTotal); |
| 93 | inputCommand.displayText(Ogre::ColourValue::Red, txt); |
| 94 | return; |
| 95 | } |
| 96 | |
| 97 | std::string txt = formatBuildRoom(type, priceTotal); |
| 98 | inputCommand.displayText(Ogre::ColourValue::White, txt); |
| 99 | |
| 100 | if(inputManager.mCommandState != InputCommandState::validated) |
| 101 | return; |
| 102 | |
| 103 | ClientNotification *clientNotification = RoomManager::createRoomClientNotification(type); |
| 104 | uint32_t nbTiles = buildableTiles.size(); |
| 105 | clientNotification->mPacket << nbTiles; |
| 106 | for(Tile* tile : buildableTiles) |
| 107 | gameMap->tileToPacket(clientNotification->mPacket, tile); |
| 108 | |
| 109 | ODClient::getSingleton().queueClientNotification(clientNotification); |
| 110 | } |
| 111 |
nothing calls this directly
no test coverage detected