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hub / github.com/OpenDungeons/OpenDungeons / activate

Method activate

source/renderscene/RenderSceneAddPointLight.cpp:48–56  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

46}
47
48bool RenderSceneAddPointLight::activate(CameraManager& cameraManager, RenderManager& renderManager)
49{
50 if(mLight != nullptr)
51 return true;
52
53 mLight = renderManager.addPointLightMenu(mName, mPosition, mDiffuse, mSpecular, mAttenuationRange,
54 mAttenuationConstant, mAttenuationLinear, mAttenuationQuadratic);
55 return true;
56}
57
58void RenderSceneAddPointLight::freeRessources(CameraManager& cameraManager, RenderManager& renderManager)
59{

Callers

nothing calls this directly

Calls 1

addPointLightMenuMethod · 0.80

Tested by

no test coverage detected