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hub / github.com/OpenDungeons/OpenDungeons / updateMenuEntityPosition

Method updateMenuEntityPosition

source/render/RenderManager.cpp:336–339  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

334}
335
336void RenderManager::updateMenuEntityPosition(Ogre::SceneNode* node, const Ogre::Vector3& pos)
337{
338 node->setPosition(pos);
339}
340
341void RenderManager::orientMenuEntityPosition(Ogre::SceneNode* node, const Ogre::Vector3& direction)
342{

Callers 2

activateMethod · 0.80
updateMethod · 0.80

Calls 1

setPositionMethod · 0.45

Tested by

no test coverage detected