| 159 | } |
| 160 | |
| 161 | void RenderManager::stopGameRenderer(GameMap* gameMap) |
| 162 | { |
| 163 | // We do not remove the entities from mDummyEntities as it is a workaround avoiding a crash and removing |
| 164 | // them can cause the crash to happen |
| 165 | |
| 166 | // Remove the light following the keeper hand |
| 167 | if(mHandLight != nullptr) |
| 168 | { |
| 169 | mSceneManager->destroyLight(mHandLight); |
| 170 | mHandLight = nullptr; |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | void RenderManager::triggerCompositor(const std::string& compositorName) |
| 175 | { |