| 400 | } |
| 401 | |
| 402 | Ogre::Quaternion RenderManager::getNodeOrientation(Ogre::SceneNode* node) |
| 403 | { |
| 404 | return node->getOrientation(); |
| 405 | } |
| 406 | |
| 407 | void RenderManager::setProgressiveNodeOrientation(Ogre::SceneNode* node, Ogre::Real progress, |
| 408 | const Ogre::Quaternion& angleSrc, const Ogre::Quaternion& angleDest) |