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hub / github.com/OpenDungeons/OpenDungeons / getNodeOrientation

Method getNodeOrientation

source/render/RenderManager.cpp:402–405  ·  view source on GitHub ↗

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400}
401
402Ogre::Quaternion RenderManager::getNodeOrientation(Ogre::SceneNode* node)
403{
404 return node->getOrientation();
405}
406
407void RenderManager::setProgressiveNodeOrientation(Ogre::SceneNode* node, Ogre::Real progress,
408 const Ogre::Quaternion& angleSrc, const Ogre::Quaternion& angleDest)

Callers 1

activateMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected