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github.com/OpenDungeons/OpenDungeons
/ isConnected
Method
isConnected
source/network/ODSocketServer.cpp:61–64 ·
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Source
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59
}
60
61
bool ODSocketServer::isConnected()
62
{
63
return mIsConnected;
64
}
65
66
void ODSocketServer::doTask(int timeoutMs)
67
{
Callers
9
startServer
Method · 0.45
processClientNotifications
Method · 0.45
connect
Method · 0.45
replay
Method · 0.45
printDebugInfo
Method · 0.45
BOOST_AUTO_TEST_CASE
Function · 0.45
BOOST_AUTO_TEST_CASE
Function · 0.45
BOOST_AUTO_TEST_CASE
Function · 0.45
BOOST_AUTO_TEST_CASE
Function · 0.45
Calls
no outgoing calls
Tested by
4
BOOST_AUTO_TEST_CASE
Function · 0.36
BOOST_AUTO_TEST_CASE
Function · 0.36
BOOST_AUTO_TEST_CASE
Function · 0.36
BOOST_AUTO_TEST_CASE
Function · 0.36