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hub / github.com/OpenDungeons/OpenDungeons / isConnected

Method isConnected

source/network/ODSocketServer.cpp:61–64  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

59}
60
61bool ODSocketServer::isConnected()
62{
63 return mIsConnected;
64}
65
66void ODSocketServer::doTask(int timeoutMs)
67{

Callers 9

startServerMethod · 0.45
connectMethod · 0.45
replayMethod · 0.45
printDebugInfoMethod · 0.45
BOOST_AUTO_TEST_CASEFunction · 0.45
BOOST_AUTO_TEST_CASEFunction · 0.45
BOOST_AUTO_TEST_CASEFunction · 0.45
BOOST_AUTO_TEST_CASEFunction · 0.45

Calls

no outgoing calls

Tested by 4

BOOST_AUTO_TEST_CASEFunction · 0.36
BOOST_AUTO_TEST_CASEFunction · 0.36
BOOST_AUTO_TEST_CASEFunction · 0.36
BOOST_AUTO_TEST_CASEFunction · 0.36