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hub / github.com/OpenDungeons/OpenDungeons / setState

Method setState

source/network/ODSocketClient.h:77–77  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

75 { return mGameClock.getElapsedTime().asMilliseconds(); }
76
77 void setState(const std::string& state) {mState = state;}
78
79 sf::TcpSocket& getSockClient()
80 { return mSockClient; }

Callers 2

notifyNewConnectionMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected