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/
github.com/OpenDungeons/OpenDungeons
/ setState
Method
setState
source/network/ODSocketClient.h:77–77 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
75
{ return mGameClock.getElapsedTime().asMilliseconds(); }
76
77
void setState(const std::string& state) {mState = state;}
78
79
sf::TcpSocket& getSockClient()
80
{ return mSockClient; }
Callers
2
processClientNotifications
Method · 0.80
notifyNewConnection
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected