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/
github.com/OpenDungeons/OpenDungeons
/ getGameTimeMillis
Method
getGameTimeMillis
source/network/ODSocketClient.h:74–75 ·
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Source
from the content-addressed store, hash-verified
72
const std::string& getState() {return mState;}
73
bool isDataAvailable();
74
int32_t getGameTimeMillis()
75
{ return mGameClock.getElapsedTime().asMilliseconds(); }
76
77
void setState(const std::string& state) {mState = state;}
78
Callers
1
printDebugInfo
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected