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hub / github.com/OpenDungeons/OpenDungeons / getGameTimeMillis

Method getGameTimeMillis

source/network/ODSocketClient.h:74–75  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72 const std::string& getState() {return mState;}
73 bool isDataAvailable();
74 int32_t getGameTimeMillis()
75 { return mGameClock.getElapsedTime().asMilliseconds(); }
76
77 void setState(const std::string& state) {mState = state;}
78

Callers 1

printDebugInfoMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected