| 1956 | } |
| 1957 | |
| 1958 | bool ODServer::waitEndGame() |
| 1959 | { |
| 1960 | // If the server is not launched, we don't allow to wait for end of game |
| 1961 | if(mServerState == ServerState::StateNone) |
| 1962 | return false; |
| 1963 | |
| 1964 | mThread->wait(); |
| 1965 | return true; |
| 1966 | } |
| 1967 | |
| 1968 | void ODServer::fireSeatConfigurationRefresh() |
| 1969 | { |