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/
github.com/OpenDungeons/OpenDungeons
/ sendAsyncMsg
Method
sendAsyncMsg
source/network/ODServer.cpp:245–248 ·
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Source
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243
}
244
245
void ODServer::sendAsyncMsg(ServerNotification& notif)
246
{
247
sendMsg(notif.mConcernedPlayer, notif.mPacket);
248
}
249
250
void ODServer::sendMsg(Player* player, ODPacket& packet)
251
{
Callers
13
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Calls
no outgoing calls
Tested by
no test coverage detected