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hub / github.com/OpenDungeons/OpenDungeons / getClientFromPlayerId

Method getClientFromPlayerId

source/network/ODServer.cpp:1947–1956  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1945}
1946
1947ODSocketClient* ODServer::getClientFromPlayerId(int32_t playerId)
1948{
1949 for (ODSocketClient* client : mSockClients)
1950 {
1951 if(client->getPlayer()->getId() == playerId)
1952 return client;
1953 }
1954
1955 return nullptr;
1956}
1957
1958bool ODServer::waitEndGame()
1959{

Callers

nothing calls this directly

Calls 2

getIdMethod · 0.45
getPlayerMethod · 0.45

Tested by

no test coverage detected