| 1945 | } |
| 1946 | |
| 1947 | ODSocketClient* ODServer::getClientFromPlayerId(int32_t playerId) |
| 1948 | { |
| 1949 | for (ODSocketClient* client : mSockClients) |
| 1950 | { |
| 1951 | if(client->getPlayer()->getId() == playerId) |
| 1952 | return client; |
| 1953 | } |
| 1954 | |
| 1955 | return nullptr; |
| 1956 | } |
| 1957 | |
| 1958 | bool ODServer::waitEndGame() |
| 1959 | { |