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hub / github.com/OpenDungeons/OpenDungeons / getClientFromPlayer

Method getClientFromPlayer

source/network/ODServer.cpp:1936–1945  ·  view source on GitHub ↗

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1934}
1935
1936ODSocketClient* ODServer::getClientFromPlayer(Player* player)
1937{
1938 for (ODSocketClient* client : mSockClients)
1939 {
1940 if(client->getPlayer() == player)
1941 return client;
1942 }
1943
1944 return nullptr;
1945}
1946
1947ODSocketClient* ODServer::getClientFromPlayerId(int32_t playerId)
1948{

Callers

nothing calls this directly

Calls 1

getPlayerMethod · 0.45

Tested by

no test coverage detected