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hub / github.com/OpenDungeons/OpenDungeons / deactivate

Method deactivate

source/modes/GameEditorModeBase.cpp:162–168  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

160}
161
162void GameEditorModeBase::deactivate()
163{
164 // Delete the potential pending event messages
165 for (EventMessage* message : mEventMessages)
166 delete message;
167 mEventMessages.clear();
168}
169
170void GameEditorModeBase::connectGuiAction(const std::string& buttonName, AbstractApplicationMode::GuiAction action)
171{

Callers 1

checkModeChangeMethod · 0.45

Calls 1

clearMethod · 0.80

Tested by

no test coverage detected