| 160 | } |
| 161 | |
| 162 | void GameEditorModeBase::deactivate() |
| 163 | { |
| 164 | // Delete the potential pending event messages |
| 165 | for (EventMessage* message : mEventMessages) |
| 166 | delete message; |
| 167 | mEventMessages.clear(); |
| 168 | } |
| 169 | |
| 170 | void GameEditorModeBase::connectGuiAction(const std::string& buttonName, AbstractApplicationMode::GuiAction action) |
| 171 | { |