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hub / github.com/OpenDungeons/OpenDungeons / addTileLink

Method addTileLink

source/gamemap/TileSet.cpp:53–75  ·  view source on GitHub ↗

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51}
52
53void TileSet::addTileLink(TileVisual tileVisual1, TileVisual tileVisual2)
54{
55 uint32_t intTile1Visual = static_cast<uint32_t>(tileVisual1);
56 uint32_t intTile2Visual = static_cast<uint32_t>(tileVisual2);
57 if(intTile1Visual >= mTileLinks.size())
58 {
59 OD_LOG_ERR("TileVisual=" + Tile::tileVisualToString(tileVisual1));
60 return;
61 }
62 if(intTile2Visual >= mTileLinks.size())
63 {
64 OD_LOG_ERR("TileVisual=" + Tile::tileVisualToString(tileVisual2));
65 return;
66 }
67
68 uint32_t tileLink;
69 tileLink = 1 << intTile2Visual;
70 mTileLinks[intTile1Visual] |= tileLink;
71
72 // We want a commutative relationship
73 tileLink = 1 << intTile1Visual;
74 mTileLinks[intTile2Visual] |= tileLink;
75}
76
77bool TileSet::areLinked(const Tile* tile1, const Tile* tile2) const
78{

Callers 1

loadTilesetsMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected