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Method setAllFullnessAndNeighbors

source/gamemap/GameMap.cpp:245–256  ·  view source on GitHub ↗

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243}
244
245void GameMap::setAllFullnessAndNeighbors()
246{
247 for (int ii = 0; ii < mMapSizeX; ++ii)
248 {
249 for (int jj = 0; jj < mMapSizeY; ++jj)
250 {
251 Tile* tile = getTile(ii, jj);
252 tile->setFullness(tile->getFullness());
253 setTileNeighbors(tile);
254 }
255 }
256}
257
258void GameMap::clearAll()
259{

Callers 2

processMessageMethod · 0.80
readGameMapFromFileFunction · 0.80

Calls 2

setFullnessMethod · 0.80
getFullnessMethod · 0.80

Tested by

no test coverage detected