| 1382 | } |
| 1383 | |
| 1384 | bool GameMap::pathExists(const Creature* creature, Tile* tileStart, Tile* tileEnd) |
| 1385 | { |
| 1386 | // If floodfill is not enabled, we cannot check if the path exists so we return true |
| 1387 | if(!mFloodFillEnabled) |
| 1388 | return true; |
| 1389 | |
| 1390 | // We check if the tile we are heading to is walkable. We don't do the same for the start tile because it might |
| 1391 | //not be the case if a creature is on a door tile while it is closed |
| 1392 | if(creature == nullptr) |
| 1393 | return false; |
| 1394 | |
| 1395 | FloodFillType floodFill = FloodFillType::ground; |
| 1396 | if((creature->getMoveSpeedGround() > 0.0) && |
| 1397 | (creature->getMoveSpeedWater() > 0.0) && |
| 1398 | (creature->getMoveSpeedLava() > 0.0)) |
| 1399 | { |
| 1400 | floodFill = FloodFillType::groundWaterLava; |
| 1401 | } |
| 1402 | if((creature->getMoveSpeedGround() > 0.0) && |
| 1403 | (creature->getMoveSpeedWater() > 0.0)) |
| 1404 | { |
| 1405 | floodFill = FloodFillType::groundWater; |
| 1406 | } |
| 1407 | if((creature->getMoveSpeedGround() > 0.0) && |
| 1408 | (creature->getMoveSpeedLava() > 0.0)) |
| 1409 | { |
| 1410 | floodFill = FloodFillType::groundLava; |
| 1411 | } |
| 1412 | |
| 1413 | if(creature->getDefinition()->isWorker()) |
| 1414 | { |
| 1415 | // Workers can go on a tile if and only if the path is open for any creature. If it is closed, that |
| 1416 | // means that a door is closed |
| 1417 | for(Seat* seat : mSeats) |
| 1418 | { |
| 1419 | if(tileStart->isSameFloodFill(seat, floodFill, tileEnd)) |
| 1420 | continue; |
| 1421 | |
| 1422 | return false; |
| 1423 | } |
| 1424 | |
| 1425 | return true; |
| 1426 | } |
| 1427 | else |
| 1428 | { |
| 1429 | // For fighters, we can test their seat only because if they reach a closed enemy door, they |
| 1430 | // will attack it |
| 1431 | return tileStart->isSameFloodFill(creature->getSeat(), floodFill, tileEnd); |
| 1432 | } |
| 1433 | } |
| 1434 | |
| 1435 | std::list<Tile*> GameMap::path(int x1, int y1, int x2, int y2, const Creature* creature, Seat* seat, bool throughDiggableTiles) |
| 1436 | { |
no test coverage detected