MCPcopy Create free account
hub / github.com/OpenDungeons/OpenDungeons / loadLevel

Method loadLevel

source/gamemap/GameMap.cpp:191–222  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

189}
190
191bool GameMap::loadLevel(const std::string& levelFilepath)
192{
193 // We reset the creature definitions
194 clearClasses();
195 for(auto it : ConfigManager::getSingleton().getCreatureDefinitions())
196 {
197 addClassDescription(it.second);
198 }
199
200 // We reset the weapons definitions
201 clearWeapons();
202 const std::vector<const Weapon*>& weapons = ConfigManager::getSingleton().getWeapons();
203 for(const Weapon* def : weapons)
204 {
205 addWeapon(def);
206 }
207
208 // We add the rogue default seat (seatId = 0 and teamId = 0)
209 Seat* rogueSeat = Seat::createRogueSeat(this);
210 if(!addSeat(rogueSeat))
211 {
212 OD_LOG_ERR("Couldn't add rogue seat");
213 delete rogueSeat;
214 }
215
216 if (MapHandler::readGameMapFromFile(levelFilepath, *this))
217 setLevelFileName(levelFilepath);
218 else
219 return false;
220
221 return true;
222}
223
224bool GameMap::createNewMap(int sizeX, int sizeY)
225{

Callers 1

startServerMethod · 0.80

Calls 1

readGameMapFromFileFunction · 0.85

Tested by

no test coverage detected