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hub / github.com/OpenDungeons/OpenDungeons / getRenderedMovableEntity

Method getRenderedMovableEntity

source/gamemap/GameMap.cpp:852–860  ·  view source on GitHub ↗

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850}
851
852RenderedMovableEntity* GameMap::getRenderedMovableEntity(const std::string& name)
853{
854 for(RenderedMovableEntity* renderedMovableEntity : mRenderedMovableEntities)
855 {
856 if(name.compare(renderedMovableEntity->getName()) == 0)
857 return renderedMovableEntity;
858 }
859 return nullptr;
860}
861
862void GameMap::addActiveObject(GameEntity *a)
863{

Callers 1

processMessageMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected