| 850 | } |
| 851 | |
| 852 | RenderedMovableEntity* GameMap::getRenderedMovableEntity(const std::string& name) |
| 853 | { |
| 854 | for(RenderedMovableEntity* renderedMovableEntity : mRenderedMovableEntities) |
| 855 | { |
| 856 | if(name.compare(renderedMovableEntity->getName()) == 0) |
| 857 | return renderedMovableEntity; |
| 858 | } |
| 859 | return nullptr; |
| 860 | } |
| 861 | |
| 862 | void GameMap::addActiveObject(GameEntity *a) |
| 863 | { |