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hub / github.com/OpenDungeons/OpenDungeons / getPlayerBySeat

Method getPlayerBySeat

source/gamemap/GameMap.cpp:1695–1703  ·  view source on GitHub ↗

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1693}
1694
1695Player* GameMap::getPlayerBySeat(Seat* seat) const
1696{
1697 for (Player* player : mPlayers)
1698 {
1699 if(player->getSeat() == seat)
1700 return player;
1701 }
1702 return nullptr;
1703}
1704
1705std::vector<GameEntity*> GameMap::getVisibleForce(const std::vector<Tile*>& visibleTiles, Seat* seat, bool enemyForce)
1706{

Callers 3

handleSearchTileToDigMethod · 0.80
takeDamageMethod · 0.80
dropMethod · 0.80

Calls 1

getSeatMethod · 0.45

Tested by

no test coverage detected