| 1693 | } |
| 1694 | |
| 1695 | Player* GameMap::getPlayerBySeat(Seat* seat) const |
| 1696 | { |
| 1697 | for (Player* player : mPlayers) |
| 1698 | { |
| 1699 | if(player->getSeat() == seat) |
| 1700 | return player; |
| 1701 | } |
| 1702 | return nullptr; |
| 1703 | } |
| 1704 | |
| 1705 | std::vector<GameEntity*> GameMap::getVisibleForce(const std::vector<Tile*>& visibleTiles, Seat* seat, bool enemyForce) |
| 1706 | { |
no test coverage detected