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hub / github.com/OpenDungeons/OpenDungeons / getAnimatedObject

Method getAnimatedObject

source/gamemap/GameMap.cpp:820–829  ·  view source on GitHub ↗

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818}
819
820MovableGameEntity* GameMap::getAnimatedObject(const std::string& name) const
821{
822 for (MovableGameEntity* mge : mAnimatedObjects)
823 {
824 if (mge->getName().compare(name) == 0)
825 return mge;
826 }
827
828 return nullptr;
829}
830
831void GameMap::addRenderedMovableEntity(RenderedMovableEntity *obj)
832{

Callers 1

processMessageMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected