| 818 | } |
| 819 | |
| 820 | MovableGameEntity* GameMap::getAnimatedObject(const std::string& name) const |
| 821 | { |
| 822 | for (MovableGameEntity* mge : mAnimatedObjects) |
| 823 | { |
| 824 | if (mge->getName().compare(name) == 0) |
| 825 | return mge; |
| 826 | } |
| 827 | |
| 828 | return nullptr; |
| 829 | } |
| 830 | |
| 831 | void GameMap::addRenderedMovableEntity(RenderedMovableEntity *obj) |
| 832 | { |