| 222 | } |
| 223 | |
| 224 | bool GameMap::createNewMap(int sizeX, int sizeY) |
| 225 | { |
| 226 | if (!allocateMapMemory(sizeX, sizeY)) |
| 227 | return false; |
| 228 | |
| 229 | for (int jj = 0; jj < mMapSizeY; ++jj) |
| 230 | { |
| 231 | for (int ii = 0; ii < mMapSizeX; ++ii) |
| 232 | { |
| 233 | Tile* tile = new Tile(this, ii, jj); |
| 234 | tile->setName(Tile::buildName(ii, jj)); |
| 235 | tile->setType(TileType::dirt); |
| 236 | addTile(tile); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | mTurnNumber = -1; |
| 241 | |
| 242 | return true; |
| 243 | } |
| 244 | |
| 245 | void GameMap::setAllFullnessAndNeighbors() |
| 246 | { |
no test coverage detected