| 3028 | } |
| 3029 | |
| 3030 | void GameMap::addClientUpkeepEntity(GameEntity* entity) |
| 3031 | { |
| 3032 | // GameEntityClientUpkeep objects are only used on client side |
| 3033 | if(isServerGameMap()) |
| 3034 | return; |
| 3035 | |
| 3036 | mGameEntityClientUpkeep.push_back(entity); |
| 3037 | } |
| 3038 | |
| 3039 | void GameMap::removeClientUpkeepEntity(GameEntity* entity) |
| 3040 | { |
no outgoing calls
no test coverage detected