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github.com/OpenDungeons/OpenDungeons
/ setHasBeenProcessed
Method
setHasBeenProcessed
source/gamemap/GameMap.cpp:126–127 ·
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Source
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124
{ return mHasBeenProcessed; }
125
126
inline void setHasBeenProcessed()
127
{ mHasBeenProcessed = true; }
128
129
inline void setTile(Tile* newTile)
130
{ tile = newTile; }
Callers
1
path
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected