| 43 | } |
| 44 | |
| 45 | void Skill::buildDependencies(const std::vector<SkillType>& skillsDone, std::vector<SkillType>& dependencies) const |
| 46 | { |
| 47 | // If the current skill is already in the dependencies list, no need to process it |
| 48 | if(std::find(dependencies.begin(), dependencies.end(), getType()) != dependencies.end()) |
| 49 | return; |
| 50 | |
| 51 | for(const Skill* skill : mSkillDepends) |
| 52 | { |
| 53 | SkillType resType = skill->getType(); |
| 54 | if(std::find(skillsDone.begin(), skillsDone.end(), resType) != skillsDone.end()) |
| 55 | continue; |
| 56 | |
| 57 | if(std::find(dependencies.begin(), dependencies.end(), resType) != dependencies.end()) |
| 58 | continue; |
| 59 | |
| 60 | skill->buildDependencies(skillsDone, dependencies); |
| 61 | } |
| 62 | |
| 63 | if(std::find(dependencies.begin(), dependencies.end(), getType()) == dependencies.end()) |
| 64 | dependencies.push_back(getType()); |
| 65 | } |
| 66 | |
| 67 | bool Skill::dependsOn(const std::vector<SkillType>& skills) const |
| 68 | { |
no test coverage detected