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hub / github.com/OpenDungeons/OpenDungeons / stopVisualDebugEntities

Method stopVisualDebugEntities

source/game/Seat.cpp:640–655  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

638}
639
640void Seat::stopVisualDebugEntities()
641{
642 if(mGameMap->isServerGameMap())
643 return;
644
645 mIsDebuggingVision = false;
646
647 for (Tile* tile : mVisualDebugEntityTiles)
648 {
649 if (tile == nullptr)
650 continue;
651
652 RenderManager::getSingleton().rrDestroySeatVisionVisualDebug(getId(), tile);
653 }
654 mVisualDebugEntityTiles.clear();
655}
656
657void Seat::refreshVisualDebugEntities(const std::vector<Tile*>& tiles)
658{

Callers 1

processMessageMethod · 0.80

Calls 3

isServerGameMapMethod · 0.80
clearMethod · 0.80

Tested by

no test coverage detected