| 655 | } |
| 656 | |
| 657 | void Seat::refreshVisualDebugEntities(const std::vector<Tile*>& tiles) |
| 658 | { |
| 659 | if(mGameMap->isServerGameMap()) |
| 660 | return; |
| 661 | |
| 662 | mIsDebuggingVision = true; |
| 663 | |
| 664 | for (Tile* tile : tiles) |
| 665 | { |
| 666 | // We check if the visual debug is already on this tile |
| 667 | if(std::find(mVisualDebugEntityTiles.begin(), mVisualDebugEntityTiles.end(), tile) != mVisualDebugEntityTiles.end()) |
| 668 | continue; |
| 669 | |
| 670 | RenderManager::getSingleton().rrCreateSeatVisionVisualDebug(getId(), tile); |
| 671 | |
| 672 | mVisualDebugEntityTiles.push_back(tile); |
| 673 | } |
| 674 | |
| 675 | // now, we check if visual debug should be removed from a tile |
| 676 | for (std::vector<Tile*>::iterator it = mVisualDebugEntityTiles.begin(); it != mVisualDebugEntityTiles.end();) |
| 677 | { |
| 678 | Tile* tile = *it; |
| 679 | if(std::find(tiles.begin(), tiles.end(), tile) != tiles.end()) |
| 680 | { |
| 681 | ++it; |
| 682 | continue; |
| 683 | } |
| 684 | |
| 685 | it = mVisualDebugEntityTiles.erase(it); |
| 686 | |
| 687 | RenderManager::getSingleton().rrDestroySeatVisionVisualDebug(getId(), tile); |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | void Seat::toggleSeatVisualDebug() |
| 692 | { |
no test coverage detected