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hub / github.com/OpenDungeons/OpenDungeons / setTimeRemain

Method setTimeRemain

source/game/Player.h:74–75  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72 { return mTimeRemain; }
73
74 inline void setTimeRemain(float timeRemain)
75 { mTimeRemain = timeRemain; }
76
77 static PlayerEvent* getPlayerEventFromPacket(GameMap* gameMap, ODPacket& is);
78 static void exportPlayerEventToPacket(PlayerEvent* event, GameMap* gameMap, ODPacket& is);

Callers 2

notifyTeamFightingMethod · 0.80
upkeepPlayerMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected