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hub / github.com/OpenDungeons/OpenDungeons / addEntity

Method addEntity

source/entities/Tile.cpp:1189–1208  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1187
1188
1189bool Tile::addEntity(GameEntity *entity)
1190{
1191 if(std::find(mEntitiesInTile.begin(), mEntitiesInTile.end(), entity) != mEntitiesInTile.end())
1192 {
1193 OD_LOG_ERR(getGameMap()->serverStr() + "Trying to insert twice entity=" + entity->getName() + " on tile=" + Tile::displayAsString(this));
1194 return false;
1195 }
1196
1197 mEntitiesInTile.push_back(entity);
1198 if(!getGameMap()->isServerGameMap())
1199 {
1200 // On client side, we cull any movable entity that walks over a
1201 // culled tile (or show it if it was previously culled and walks
1202 // over a non culled tile)
1203 entity->setParentNodeDetachFlags(
1204 EntityParentNodeAttach::DETACH_CULLING, mTileCulling == CullingType::HIDE);
1205 }
1206 fireTileStateChanged();
1207 return true;
1208}
1209
1210void Tile::removeEntity(GameEntity *entity)
1211{

Callers 1

Calls 3

serverStrMethod · 0.80
isServerGameMapMethod · 0.80

Tested by

no test coverage detected