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github.com/OpenDungeons/OpenDungeons
/ isMoving
Method
isMoving
source/entities/MovableGameEntity.cpp:46–49 ·
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Source
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44
}
45
46
bool MovableGameEntity::isMoving()
47
{
48
return !mWalkQueue.empty();
49
}
50
51
void MovableGameEntity::tileToVector3(const std::list<Tile*>& tiles, std::vector<Ogre::Vector3>& path,
52
bool skipFirst, Ogre::Real z)
Callers
1
handleWalkToTile
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected