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hub / github.com/OpenDungeons/OpenDungeons / isMoving

Method isMoving

source/entities/MovableGameEntity.cpp:46–49  ·  view source on GitHub ↗

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44}
45
46bool MovableGameEntity::isMoving()
47{
48 return !mWalkQueue.empty();
49}
50
51void MovableGameEntity::tileToVector3(const std::list<Tile*>& tiles, std::vector<Ogre::Vector3>& path,
52 bool skipFirst, Ogre::Real z)

Callers 1

handleWalkToTileMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected