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github.com/OpenDungeons/OpenDungeons
/ setFlickerNode
Method
setFlickerNode
source/entities/MapLight.h:57–58 ·
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Source
from the content-addressed store, hash-verified
55
{ return mFlickerNode; }
56
57
inline void setFlickerNode(Ogre::SceneNode* node)
58
{ mFlickerNode = node; }
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static const std::string MAPLIGHT_NAME_PREFIX;
61
Callers
1
rrCreateMapLight
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected