| 222 | } |
| 223 | |
| 224 | bool MapLight::tryDrop(Seat* seat, Tile* tile) |
| 225 | { |
| 226 | // In editor mode, we allow to drop the MapLight on any tile |
| 227 | if(getGameMap()->isInEditorMode()) |
| 228 | return true; |
| 229 | |
| 230 | return false; |
| 231 | } |
| 232 | |
| 233 | void MapLight::drop(const Ogre::Vector3& v) |
| 234 | { |
no test coverage detected