Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/OpenDungeons/OpenDungeons
/ notifyFightPlayer
Method
notifyFightPlayer
source/entities/GameEntity.cpp:613–616 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
611
}
612
613
void GameEntity::notifyFightPlayer(Tile* tile)
614
{
615
getGameMap()->playerIsFighting(getSeat()->getPlayer(), tile);
616
}
617
618
void GameEntity::setParentNodeDetachFlags(uint32_t mask, bool value)
619
{
Callers
5
shoot
Method · 0.80
hitCreature
Method · 0.80
hitCreature
Method · 0.80
hitTargetEntity
Method · 0.80
tryUseFight
Method · 0.80
Calls
2
playerIsFighting
Method · 0.80
getPlayer
Method · 0.45
Tested by
no test coverage detected