| 349 | |
| 350 | |
| 351 | void GameEntity::exportHeadersToStream(std::ostream& os) const |
| 352 | { |
| 353 | // GameEntity are saved in the level file per type. For this reason, there is no |
| 354 | // need to save the type |
| 355 | } |
| 356 | |
| 357 | void GameEntity::exportHeadersToPacket(ODPacket& os) const |
| 358 | { |